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Super mario rpg the starlite worlds tvtropes
Super mario rpg the starlite worlds tvtropes













Note that as of now, Mario no longer fight alones in battle and now has an ally beside him. Mallow calms down after seeing Mario and Mario agrees to help him out. Croco escapes and Mallow starts crying bring a heavy rainfall upon Mushroom Kingdom. The cloud person is named Mallow who has his Frog Coin stolen by Croco. After leaving the castle, you can see a strange, cloud person chasing a crocodile person around.

super mario rpg the starlite worlds tvtropes

However, you can go into the basement for some rewards before leaving the castle. Afterwards, the Chancellor will trust Mario to bring back Princess Toadstool and he leaves. Then, head into the main room with the Chancellor and Mario will put on a demonstration on what happened to Toadstool. You have arrived into the Mushroom Kingdom and your first objective is to head into the castle. However, this isn't much of a difference and simply have Mario keep using Jump to defeat the last Hammer Bro.Īfter the battle, Mario is awarded with his first weapon, the Hammer, and heads into the Mushroom Kingdom. is defeated, the other one will use Valor Up to raise his defense. The Hammer Bros will attack by using Hammer Time which can deal moderate damage but not so much that a Mushroom could fully heal. You must simply have Mario use his Jump technique and time the hit right to damage the Hammer Bro. This starts another boss fight.ĭespite being outnumbered, this boss fight is rather easy. At one point, you'll run into Toad again and is captured by Hammer Bro.s. However, it is recommended to save Toad both times as he will give you an award. Along the way, Toad will keep getting captured by enemies and it's optional to rescue him or not. Here, he meets up with the classic enemies including Goombas and Paratroopas. Mario officially starts his adventure by treading though Mushroom Way. Mario tells Toad this and Toad says that Mario should head for the Mushroom Kingdom by going though Mushroom Way first. Mario is forced to look over Bowser's Keep from Vista Hill before heading back home. You must try and head back to Bowser's Keep but the large sword named Exor tells you that it is taken over by the Smithy Gang and destroys the bridge that Mario is on. Mario lands directly into his house and Toad appears telling him to get moving. Mario is sent flying back into his house. Toadstool is eager to get back home but suddenly, a large sword crashes into Bowser's Keep causing everyone to get sent flying in different directions. However, Mario jumps off of Bowser and heads back up to where Toadstool is. After attack it a few more times Krinklink will let go of the chandelier and Bowser falls along with it ending the battle.Īfter defeating Bowser, Mario attempts to get to Toadstool but Bowser attacks Mario's Krinklink with hammers causing his chandelier to fall off. Instead, only aim for the Krinklink that keeps Bowser's chandelier held up. However, Bowser confronts Mario before he can get any closer to her.Īlthough Bowser can be damaged in this battle, he has infinite HP and shouldn't be attacked directly. After fighting four Terrapins, Mario heads through the door and eventually enters the throne room where he spots Toadstool up on the chandeliers. The only enemies present are Terrapins and Mario's HP heals fully every time he defeats one making it the great place to gain Experience Points. Mario enters the castle and the player takes control of Mario for the first time. Mario exits from his house and makes chase to Bowser's Keep. The story begins with Princess Toadstool once again getting captured by Bowser.

super mario rpg the starlite worlds tvtropes

  • 1.36.5 Final Boss: Smithy (Magic Head, Tank Head, Treasure Head, Masked Head).
  • 1.36.2 Boss: Cloaker & Domino (Earth Link or Mad Adder).
  • 1.36.1 Boss: Count Down & Ding-A-Lings (x2).
  • 1.17.1 Boss: Booster + 3 Snifits (Optional).














  • Super mario rpg the starlite worlds tvtropes